Avernum 6 divine retribution7/1/2023 From the mid-game onwards, the number of dices is large enough that the number will almost always be close to the average. Here the recorded number is for level 1 of the spell, and consider no traits, etc. For example, for a level 1 character with no points into INT (so begins with 2) and 1 level of Mage Spell, for Bolt of Fire we will have D = (1/2)+2+1=3 and the total damage is 5+5d3, or 10-20 damage as shown in the game. Each spell has a fixed flat damage and a fixed type of dice, like d3 (a dice with three faces of 1,2,3) for most beginning spells. The number D is the number of extra dices in addition to one or two given dices of the spell. Where LVL = character level, INT = Intelligence, SPE = level of spell (Mage/Priest) skill. The formula for the amount of damage/healing of spells in Avernum 2 essentially relies on a quantity, which has three versions:įor damaging spells other than Move Mountains, it is:įinally for Move Mountains itself, it is:
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